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Too many accidents, too many coincidences.

He fought a familiar lump at his throat. They all had been young, naive, and none of them stood a chance against the cunning of the Director. Now, as always, only Flattery could afford to wait.

How ironic, Twisp thought, that those who can afford to wait don't have to. I wonder if there's anything left for him to hope for?

"Elder!"

Twisp cringed inwardly at the panting voice of the young Mose behind him. He felt impatience enough bursting in his breast without being nettled by Mose.

"What is it?"

The younger monk would not approach the precipitous edge of rock outcrop that Twisp occupied, this he knew. He admitted to himself that it was a little game he played with Mose.

"Why do you stand out there?" the younger asked, his voice tinged with a whine.

"Why do you stand back there?"

Still, Twisp did not turn, though he knew he would do so.

"Your presence is requested in chambers. It is urgent. There are many preparations afoot that I do not understand."

Twisp did not answer.

"Elder, can you hear me?"

Still no answer.

"Elder, please do not make me come out there again. You know that it shakes my wattles in a fearsome way."

Twisp chuckled to himself and turned to join Mose at the cavern entrance. The afternoon rains had begun, anyway, pattering like swiftgrazers in the scrub. He knew already what Operations must have decided. That it was time to stop hoping. That Flattery and his kind must go. That the people were rising up unorganized and undefended. That the Zavatans and the Shadows held the only means and position to guarantee his fall. That once again thousands would die in the greater name of life and, of course, liberty. When there was nothing else to boil down, it always boiled down to hunger.

"Come with me to Operations," Twisp said, "and I'll show you something to pink your wattles. You will then be witness to something fearsome, indeed."

Twisp bowed once at the cavern entrance, in respect, and entered, the billow of his orange robe a beacon against the darkened afternoon.

The dim vestibule inside was guarded by two young novices with shaved heads and lasguns. The boy looked to be about fifteen and his shaved head revealed a high crest of bone atop his skull, which made him taller than Twisp, though their eyes met at the same height. Both he and the girl wore the black, armored jumpsuits of the Dasher Clan. Both were suitably alert, their quick brown eyes negating their relaxed posture. Together they swung the plasteel hatch outward on its gimbals and admitted the two monks to the cavern within the high reaches.

It was not dashers and flatwings that these doors walled out, but the Director and his Vashon Security Force. Through the years Twisp himself had become a master of security. Incursions by VSF had been few and unsuccessful. They viewed the Zavatans as harmless, spineless weaklings who were kelp-drugged or insane.

"Illusion is our strongest weapon," Twisp had lectured the young novices. "Appear to be foolish, mad, poor and ugly — who would want to take you then? Note how the mold wins the fruit by its appearance alone."

The first chamber was the one that was inspected periodically by Vashon Security Force. Rough-hewn out of rock, it housed three hundred Zavatans of the nine clans spread out along the walls, with common meeting and dining areas. There were mazes of cubbies in three levels, hung with hundreds of tapestries that helped muffle the din of three hundred voices echoing inside the cavern.

Lighting was the usual hot-glow type driven by four hydrogen generators housed in the rock beneath them. The appearance was of primitive squalor, and security inspectors sent here by the Director seldom stayed for more than a cursory look. This was where Mose lived. Twisp, too, had a cubby here — third level, to the right of the main entrance — but he seldom slept there. For more than a year Twisp had lived in the private chambers of the group known to the Shadows as "Operations."

Twisp ascended to the second level with Mose in tow. He stepped behind an old Islander tapestry into an alcove that would not be noticed except perhaps by children at play. He approached an undamaged section of basalt bulkhead carved with elaborate histories of human and kelp interactions. The section that he faced, titled "The Lazarus Effect," was simply a huge bas-relief figure of a human hand, index finger extended, touching a strand of kelp that rose from the sea.

Twisp pulled the finger out from the bulkhead and, with the snick of a dagger leaving its sheath, a section of rock sprang outward. When Operations met for Zavatan business, they met inside this labyrinth of rock. Its many repairs betrayed the instability of Pandora's geology, and its routes were constantly changing. Few knew the passageways, and none as well as the Islander Twisp, Chief of Operations.

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