A knock at the chamberside hatch startled them both. Twisp opened it to a young, red-haired woman carrying a clipboard. She was shapely, enhancing the green fatigues characteristic of the Kelp Clan. The name above her left breast pocket read, "Snej." Her blue eyes were rimmed in red, and swollen.
She's been crying!
"Five minutes to council, sir," she said, and sniffed as delicately as she could. "These are our latest briefing notes." Her gaze kept his own, but her voice lowered. "Project Goddess may be lost, sir. No word or sign of them for hours."
Her lips trembled under tight control, and fresh tears welled over reddened rims. He noted a general air of depression among the support crew.
"LaPush was transmitting hourly bursts from his camera. "
"There's a wide-band communications problem, too," she said. "Kelp channels are clear, but conventional broadcasts seem to be jammed. Sometimes clear, sometimes not. Maybe it's sun-spots, but it doesn't act like sunspots. Too selective."
She reached up a sleeve for her handkerchief and blew her nose.
"You're upset," Twisp said. "Can I help?"
"Yes, sir. You can get Rico back for me. I know Crista Galli is important. most important. But I. "
"You're console monitor today?"
She nodded, dabbing at her eyes with her sleeve.
"Concentrate on communications to or from Flattery's compound and shuttle everything to council chambers. We'll get them back. Rico and Ozette don't panic under fire."
This last seemed to rally the young woman. She blew her nose, straightened her shoulders.
"Thanks," she said. "I'm sorry. I'd better get back. Thanks."
Mose followed Twisp out the hatchway and they strolled the huge, domed information center bustling with people. Mose recognized some of the villager refugees he'd seen pass through the cavern above. They all wore either the green fatigues of the redhead, Snej, or the dark brown singlesuits he recognized as belonging to the newer Landsteward Clan.
Twisp's step took on a spring more youthful than his gray braid as he traversed the deck of this room of makeshift desks, view-screens, stacks of papers, cables across the deck. This was his work of twenty-five years: Operations, the heart and being of the mysterious Shadows worldwide.
"Flattery thinks we're in Victoria," Twisp had told the council at the beginning, "and I want the rest of the world to think so, too. The Shadows will be an illusion, a fiction that we make as we go. The entire world is at stake, perhaps every human life. We must have appropriate patience."
He hoped that they still had appropriate patience.
Twisp cleared some storage units from an old chairdog and indicated to Mose that he should sit. A large plaz shield separated them from the ominous quiet of a roomful of techs. The redhead, Snej, nodded to Twisp and tried a smile.
Snej reminded Twisp a little of Ambassador Kareen Ale, a friend of his who had been one of the first victims of Flattery's death squad.
She saved a lot of lives, he thought. And she was so damned pretty.
Twisp shook off the painful memory and settled himself into his console's couch. The other council members' couches were arranged, like his own, as spokes in a wheel, each with access to a console, viewscreen and a central holo stage.
Twisp discarded his threadbare robe. Underneath, he wore a rust-colored singlesuit of the Hylighter Clan. The clasped-hands insignia at his right breast represented the informal symbol of the Shadows. Like Twisp, each of the other three consuls was accompanied by a civilian witness. One couch remained empty, its viewscreen blank.
The other three witnesses, like Mose, sat in wide-eyed awe at the maps and data spread out before them. Twisp cleared his throat and spoke the simple, awful words that some of the council had waited more than twenty years to hear:
"Brothers and sisters, it is time."
After the ancient blessing of the food they shared the ritual bowl of soup in silence. It was a classic Islander broth, nearly clear with a couple of bright orange muree curled at the bottom of the bowl. Chips of green onion floated the top, their crisp scent wafting the chambers.
The one vacant couch belonged to Dwarf MacIntosh, survivor of the very hybernation tanks that bore the Director, Raja Flattery. MacIntosh had rejected Flattery's greed for the more familiar zenlike philosophies of the Zavatans. He shaved his head, he said, "In grief at the loss of Flattery's soul, and as a reminder to keep my own."
Years ago, MacIntosh and Flattery had disagreed openly, heatedly, on many occasions. Rumor said that Flattery had removed Current Control to the Orbiter so that he could remove MacIntosh to the Orbiter. Mack had recently perfected a console-communication system that used the kelp itself as a carrier. All of the systems in chambers were tied into the kelp. Along with a code, also devised by MacIntosh, each console was capable of direct, immediate contact with Current Control.