The pressure would not relent. It was within him now. The sea sought vengeance, and now could assail him no matter where he stood. Hubris had delivered a curse, searing a brand on his soul. A brand that had grown septic. He was too broken to fight it off any more.
No, this would not do. Breath hissing, he pushed himself from the wall, staggered onward. He was a High Mage no longer. He was nothing. A mere castellan, fretting over kitchen supplies and foodstuffs, watch schedules and cords of wood for the hearths. Wax for the yellow-eyed candlemakers. Squid ink for the stained scribes. .
Now, when he stood before his lord, he spoke of paltry things, and this was his legacy, all that remained.
The pressure slowly eased. And once again, he had survived the embrace. And the next time? There was no telling, but he did not believe he could last much longer. The pain clutching his chest, the thunder in his skull.
It was a measure of his courage and fortitude that the man had never once denied that he had been a Seerdomin of the Pannion Domin; that, indeed, he had served the mad tyrant in the very keep now reduced to rubble barely a stone’s throw behind the Scour Tavern. That he held on to the title was not evidence of some misplaced sense of manic loyalty. The man with the expressive eyes understood irony, and if on occasion some fellow human in the city took umbrage upon hearing him identify himself thus, well, the Seerdomin could take care of himself and that was one legacy that was no cause for shame.
This much and little more was what Spinnock Durav knew of the man, beyond his impressive talent in the game they now played: an ancient game of the Tiste Andii, known as Kef Tanar, that had spread throughout the population of Black Coral and indeed, so he had heard, to cities far beyond — even Darujhistan itself.
As many kings or queens as there were players. A field of battle that expanded with each round and was never twice the same. Soldiers and mercenaries and mages, assassins, spies. Spinnock Durav knew that the original inspiration for Kef Tanar could be found in the succession wars among the First Children of Mother Dark, and indeed one of the king figures bore a slash of silver paint on its mane, whilst another was of bleached bonewood. There was a queen of white fire, opal-crowned; and others Spinnock could, if he bothered, have named, assuming anyone was remotely interested, which he suspected they were not.
Most held that the white mane was a recent affectation, like some mocking salute to Black Coral’s remote ruler. The tiles of the field themselves were all flavoured in aspects of Dark, Light and Shadow. The Grand City and Keep tiles were seen as corresponding to Black Coral, although Spinnock Durav knew that the field’s ever-expanding Grand City (there were over fifty tiles for the City alone and a player could make more, if desired) was in fact Kharkanas, the First City of Dark.
But no matter. It was the game that counted.