Though it was still a difficult concept for her, Ayla had been learning how goods and services were bartered by the Zelandonii. Nearly everything that was made or done had value, even though its practical worth was not always obvious. The value was generally agreed upon by consensus or individual bargaining. The result was that truly fine workmanship was rewarded over and above the ordinary, partly because people preferred it, which created demand, and partly because it often took longer to make or do something well. Both talent and workmanship were highly valued, and most members of a Cave had a well-developed aesthetic sense within their own canon.
A well-made spear that was beautifully decorated had more value than an equally well-made spear that was only functional, but that had infinitely more value than a poorly made spear. A basket that was clumsily woven might serve as well as a basket that was carefully made with subtle textures and patterns or colored in various tones, but it was not nearly as desirable. The barely serviceable one might be used for roots just dug from the ground, but once the roots were cleaned or dried, a more beautiful basket might be preferred to store them. Expedient tools and objects that served an immediate need were often made and then discarded, while one that was beautiful and well made was usually kept.
It wasn't only handicrafts that were valued. Entertainment was considered essential. Long, cold winters often kept people confined to their dwellings within the shelter for long periods of time, and they needed ways to alleviate the pressures of close quarters. Dancing and singing were enjoyed both as individual efforts and as community participation, and those who could play a flute well were as highly valued as those who made spears or baskets. Ayla had already learned that Story-Tellers were especially esteemed. Even the Clan had storytellers, Ayla recalled. They had particularly enjoyed the retelling of stories they knew.
The Others also liked hearing the stories retold, but they liked novelty, too. Riddles and word games were enthusiastically played by young and old alike. Visitors were welcomed, if only because they usually brought new stories. They were urged to tell about their lives and adventures, whether or not they had dramatic narration skills, because it added a measure of interest and gave people something to discuss for long hours as they sat around winter fires. Although almost anyone could weave an interesting tale, those who showed a real talent for it were urged, coaxed, and cajoled to pay visits to neighboring Caves, which was the impetus that gave rise to the traveling Story-Tellers. Some of them spent their lives, or at least several years, traveling from Cave to Cave, carrying news, bringing messages, and telling stories. No one was more welcomed.
Most people could be quickly identified by the designs on their clothing, and the necklaces and other jewelry they wore, but over time the Story-Tellers had adopted a distinctive style of clothing and design that announced their profession. Even young children knew when they arrived, and almost all other activities stopped when one or more of the traveling entertainers made an appearance. Even planned hunting trips were often canceled. It would be a time for spontaneous feasts, and although many could, no Story-Teller ever had to hunt or forage to survive. They were always given gifts as an encouragement to return, and when they grew too old or tired of traveling, they could settle down with any Cave they chose.
Sometimes several Story-Tellers traveled together, often with their families. Particularly talented groups might include singing and dancing or the playing of instruments: various kinds of percussions, rattles, rasps, flutes, and occasionally tightened strings that were struck or plucked. A local Cave's musicians, singers, dancers, and those who had stories to tell and liked to tell them often participated as well. Stories were often dramatized as well as narrated, but no matter how it was expressed, the story and the teller were always the focal point.
Stories could be anything: myths, legends, histories, personal adventures, or descriptions of far-off or imaginary places, people, or animals. A part of every Story-Teller's repertoire, because it was always in demand, were the personal happenings of neighboring Caves, gossip, whether funny, serious, sad, real, or invented. Everything and anything was fair game, as long as it was well told. The traveling Story-Tellers also carried private messages, from a person to a friend or relative, from a leader to a leader, from one Zelandoni to another, although such private communication could be very sensitive. A Story-Teller had to prove very trustworthy before being entrusted with particularly confidential or esoteric messages between leaders or the zelandonia, and not all were.