//
"You're just a sentimental fool, aren't you?"
"Ha! Dirty truth gets caught with its nose sticking out. If I get scrubbed, you might have to get off your mental duff and do some honest geniusing in order to keep a roof over your head."
/
"And I'm a frog prince under a witch's spell."
"Mr. Garrett?"
I turned. Dean was at the door. "What?"
"That woman is here again."
"The one who was here yesterday?"
"The same." You would have thought he smelled spoiled onions in his pantry the way his face was puckered.
"Take her into the office. Don't let her touch you. It might be communicable." I let him get out of hearing before adding, "You might carry it to your nieces and suddenly have them all turn desirable."
"I let him get out of hearing, didn't I?"
/
"Me neither. I'd have to go back to cleaning up after you myself." I got out then, ignoring him trying to come up with the last word. We could kill a whole day that way. Amber was looking her best and sensed that I saw and felt it. She tried starting up where she left off. I told her, "I've decided to find that money for you. I think we're going to have to stick to business and move damned fast if we want to catch the trail before it's cold. I did a lot of legwork yesterday, poking under rocks. I came up with a sack full of air. I'm starting to think the whole thing was an out-of-town operation."
"Garrett!" She wanted to play. But she could accept two hundred thousand marks gold as a good reason for not, for the moment. I figured her for the type who could get hooked on the challenge. That might be my next problem.
"What do you mean, out-of-town operation?"
"Like I said yesterday, a thing involving two hundred thousand and snatching Raver Styx's kid is going to take big planning and leave big tracks, even when the best pros are working the job. One way to give the tracks a chance to disappear in the mud is to do your design work, recruiting, purchasing, and rehearsal somewhere far away. Then you might take the gold somewhere else, still. In fact, with so much gold involved, you might want to tie up loose ends by erasing any connection between yourself and the kidnap victim."
"You mean kill off the people who helped you?"
"Yes."
"That's horrible. That's... that's terrible."
"It's a terrible world. With a lot of terrible people in it. Not to mention things like ogres and ghouls. Or vampires and wolf men, who see the rest of us as prey, though they used to be human themselves."
"It's horrible."
"Of course. But it's the kind of thing we may run into. You still game? We're partners, you're going to have to carry your half of the load."
"Me? How can I help?"
"You can get me a chance to talk to your brother and Amiranda."
She looked puzzled. Not too bright, my Amber? But decorative. Definitely decorative. "I haven't dug up but one clue yet, and it's not worth squat by itself."
"What is it?"
"Uh-uh. I keep my cards to my chest till I get a better picture."
"Why do you need to talk to Karl and Amiranda?" "Karl because he's the only one who had any direct contact with the kidnappers—except maybe Domina Dount, when she delivered the ransom. Amiranda because she works for the Domina and might have picked up something useful. I can't go grill Willa Dount. She'd want the gold back herself if she knew we were looking for it. Wouldn't she?"
"Yeah. But Karl would want a cut if he knew what we were doing. He wants out of that house as bad as I do. Amiranda, the same way."