Grasshopper slows down. Now he’s crossing into Skull’s domain. These three rooms equalize Grasshopper with the rest of the boys—they are just as barred from here as he is. They also sneak through on their tiptoes. They’ve never been there, but they know everything about how the rooms look inside. They know that one doesn’t have any beds at all, just the mattresses that are stacked in two enormous piles every morning. Then the wheelers while away the hours playing checkers on top of those mountains. The floors are sticky in there, and the windowsills are crowded with rows and rows of empty bottles. Everyone sits on thin red straw mats. Skull lives in this room. The narrow-eyed predator, the owner of the soul-deadening nick, warrior, Leader, and living legend. The idol of each and every junior, the hero of all their games, the unattainable ideal.
There’s also the Eleventh, with a real bamboo hut in the middle. With the star attraction—Lame’s hookah. With Babe the old cockatoo, who can swear in three different languages. The boys know the exact time to go past the open door to catch a glimpse of hunchbacked Lame blowing bubbles in his transparent water crock.
And then the third room, the one with the messages on the door. Where Ancient lives with his box of amulets and the two fish in the tank. Ancient, who can’t stand bright light. This room is more mysterious than the other two because its door is always closed. Grasshopper sees Ancient’s room in his mind as he goes past; it’s easy for him because he’s been in there and seen it for himself. He presses his chin against the amulet under the shirt, regretting that he can never tell anyone what happened to him behind this door. Ancient’s gift brings him closer to the seniors. Power that is equal to Skull’s; he carries it in secret, hidden from the world. Every day it becomes harder and harder to keep believing in it. He walks on, and the mystery walks with him, and also his pride and his doubt.
There are also two more packs of walking juniors in the House. They have their own dorms, and Grasshopper tries to avoid those.
The Singings pack is in a state of permanent cold war with the Stuffagers. Actual fights are rare, but both packs watch their sides of the hallway closely to warn the enemies away.
The inhabitants of the Cursed room are not bothered with that. Their room is considered the worst since it is the only one on this floor with the windows looking out. Outcasts live there. Those who were banished from the other packs. There are four of them. Sometimes Grasshopper thinks that this is what Sportsman is driving at. To force the Cursed status on him. So he never goes near that room. The mightiest amulet in the world would be powerless to turn him into a second Skull were he to become one of them.
For Grasshopper, the House resembles a gigantic beehive. Each dorm is a cell, and each cell a separate world. There are also empty cells—classrooms and playrooms, the canteen and locker rooms, but they are not shining at night with the honey-amber light from their windows, so they are not real, in a sense.
Sometimes he stays outside in the yard late into the evening, on purpose, to count the living cells in the coming darkness and to think about them. This always leaves a melancholy taste in his soul, because only four such cells exist for him behind the blazing windows in the entire enormous hive of a building. Four little worlds that are accessible to him: Elk’s room, Ancient’s room, and the two rooms of the Stuffage. This thought makes him a bit depressed. He knows all too well that Stuffage is not his home, never will be his home. He doesn’t want to escape from the darkness in it or to unwind after classes, and there’s no one waiting for him there if he’s late. Stuffage is a place in itself. For many it is home. They cordon off their beds, mark them with signs of their presence the way dogs mark their territory with urine. They pin up pictures over the headboards, make shelves out of old crates, and throw their things on them. For them the beds are private fortresses, bearing the imprints of their owners. His bed is bare and anonymous, and he never feels completely safe, whether lying down or sitting up in it.